Sci-FI Armored Military Vehicle PBR Low-poly 3D model
cgtrader
Sci-Fi Armorend Military Vehicle PBR: High Quality 3D Model (AAA) LowPoly/PBR Cars Ready for Game AR/VR & Cinematic. About: I had an idea to create a Sci-Fi vehicle by mixing the Hummer H1 and Jeep Wrangler styles. The concept intrigued me, and it became a unique option. When designing this project, I made a significant decision - to use an ElectroMagnetic engine instead of traditional alternatives. Features: * AAA Quality 3D Models * Polygonal Mesh: all models consist only of Quad and Tris (no N-Gons) * Model is not triangulated * Real World Size: Length 468 cm, Width 219 cm, Height 196 cm (matching Hummer H1 dimensions) * Game Resolution PBR Textures Scene: Model scales are accurate to real-world dimensions. Objects, materials, and textures have meaningful names. All texture paths are set to relative locations, ensuring seamless rendering. Mesh Polycount: Armored Body: Camouflage - 3342 Triangles Dark Body - 4052 Triangles Phantom Bluster - 3121 Triangles Chassis (Engine) - 15442 Triangles Light Bar - 356 Triangles (dual PCs) Glass - 32 Triangles Holes - 422 Triangles Wheels - 868 Triangles (4 pieces each) Tyre - 3160 Triangles (4 pieces each) Model Total Polycount: Triangels - 42K Faces - 23K Vertices - 26K PBR Materials and Textures sets: * Armored Body (Camouflage) PBR, 4K * Armored Body Dark PBR, 4K * Phantom Bluster PBR, 4K * Chassis (Engine) PBR, 4K * Light Bar PBR, 2K * Glass PBR, 2K * Holes PBR, 256*256 pixels * Wheels PBR, 2K * Tyre PBR, 2K Materials are designed for Unity and Marmoset renderers. The OBJ file includes UVW coordinates but lacks materials. Textures: * Albedo Map (Diffuse) * AO Map (Ambient Occlusion) * Normal Map * Metallic Map * Roughness Map * Emissive Map (Light Effect) File Formats: * Maya * FBX * OBJ * Max * Blender * Unity Package GENERAL: This 3D model was created in Maya, and preview images were rendered with Marmoset Toolbag. Images are straight from rendering apps; no post-processing was applied.
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