Schuko Strip and Plug 1

Schuko Strip and Plug 1

3docean

A high-quality power strip, cable, and plug 3D models set (three distinct objects, each with its own unique UV Layout map, Material, and PBR Textures set; see preview images).\n\n HIGH-DEFINITION - This is the first version of an Asset (the low poly one), so this one is perfect for game engines, real-time apps, long-shot renderings, etc.; if you need a high-poly version (high poly, quads only, no poles, modeled details, for archviz, product shot, etc.) of this asset, search for the #2 version (same name, just 2 instead of 1 in the name).\n\n Production-ready 3D Model, with PBR materials, textures, and non-overlapping UV Layout map provided in the package.\n\n Easily customizable: you can create or edit the Textures using the non-overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images).\n\n Each Object, Material, or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), and UNITY zip packages (that is: in scene files).\n\n Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.\n\n MARKETING IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 13+ marketing images in this description:\n nr. 1 rendered in Cycles;\n nr. 2 rendered in V-Ray Adv 2.30.02;\n nr. 3-4-5-6-7 rendered in Cycles;\n nr. 8-9 are wireframe images;\n nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;\n nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;\n nr. 13 is a screenshot from Unity 5;\n(*) other images (if any): UV layouts.\n Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5).\n\n3 Objects (meshes), 3 PBR Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non-overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.\n\nPBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity); main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).\n\nUV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.\n\nPolygonal, QUADS/TRIS ONLY (no ngons), a few poles; 7820 vertices, 7545 quad faces (15004 tris).\n\nReal world dimensions; scene scale units: meters, in both blend and max scenes.\n\nUniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).\n\nTextures are stripped in the 3DS MAX scene.\n\nIMPORTANT - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!\n\nSketchfab 3D preview: https://sketchfab.com/models/259d09be604340f18f442121d08d79b7

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