Schuko Power Strip 1

Schuko Power Strip 1

3docean

Human: Schuko Power Strip 3D Model; just the power strip, without cable or plug (I have one: search for “Schuko Power Plug” in my artist’s page, if you need it).\n\nHIGH-FIDELITY – This model is optimized for high-end applications, making it suitable for use in game engines, real-time apps, and detailed renderings; if you require a lower-poly version (suitable for long-shot renderings), search for the #1 version (same name, just 1 instead of 2 in the name).\n\nProduction-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.\n\nEasily editable: you can create or edit the Textures using the non overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images).\n\nEach Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), and UNITY zip packages (that is: in scene files).\n\nMade in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.\n\n FEATURE SHOTS: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 13+ feature shots in this description:\n nr. 1 rendered in Cycles;\n nr. 2 rendered in V-Ray Adv 2.30.02;\n nr. 3-4-5-6-7 rendered in Cycles;\n nr. 8-9 are wireframe images;\n nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;\n nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;\n nr. 13 is a screenshot from Unity 5;\n(*) other images (if any): UV layouts.\n Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see feature shots); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5).\n\n1 Object (mesh), 1 PBR Material (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see feature shots); UV-mapped Textures.\n\nPBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity); main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see feature shots).\n\nUV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.\n\nPolygonal, QUADS/TRIS ONLY (no ngons), a few poles; 4533 vertices, 4258 quad faces (8516 tris).\n\nReal world dimensions; scene scale units: meters, in both blend and max scenes.\n\nUniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).\n\nTextures are stripped in the 3DS MAX scene.\n\nIMPORTANT - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!\n\nSketchfab 3D preview: https://sketchfab.com/models/bbcf519c6fec44e58d97a4b9185e6add

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