
Schuko Power Plug 1 Low-poly 3D model
cgtrader
A Schuko power plug 3D model consists of two separate objects with distinct materials and PBR textures, both featuring non-overlapping UV layout maps. The first version is designed for use in real-time applications such as game engines or long-shot renderings. If you require a high poly version with quads, no poles, modeled details, it's available under the same name but with '2' instead of '1'. This production-ready asset comes with PBR materials and textures, along with a non-overlapping UV layout map. It is easily customizable by editing or creating new textures using the provided diffuse (albedo) textures and non-overlapping UV layout maps. Every object, material, or texture included in the package has a unique and meaningful name. The model was created in Blender 3D with Cycles materials and exported to other formats. Promo images for this asset are available, showcasing renders in both Cycles and V-Ray Adv 2.30.02. The package includes various file formats such as FBX, OBJ, and unitypackage (Unity 5). Scenes are provided for Blender 3D (Cycles materials with PBR shader) and 3DS MAX 2012 (V-Ray Adv 2.30.02 materials). The model features 2 objects, 2 PBR materials in various formats, UV unwrapped non-overlapping UV layout maps, and UV-mapped textures. PBR colors and image textures are provided for each material, with channels including Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, Ambient Occlusion, and Alpha (Opacity). The main render was made in Blender 3D + Cycles using these PBR colors and/or textures with a Material Node scheme provided in the blend scene. UV layout maps and image textures have resolutions of 1024x1024, created with Substance Painter 2. The model has a polygonal structure, with quads and tris only (no ngons or poles), consisting of 2231 vertices and 2231 quad faces (4376 tris). It follows real-world dimensions and uses scene scale units in meters for both Blender and MAX scenes. The 3DS MAX scene has textures stripped, while the Blender 3D scene's scale is uniform (applied). However, be aware that the main renders were made using an HDR Environment Texture Image which is not provided in the package.
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