Schmeisser MP-28 Rifle AAA Game Ready Weapon FPS Asset Low-poly 3D model
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|| MP-28 || MP-28, a Game Ready asset, is a high-quality low-poly model originally created in 3DS Max 2017. The normal map was baked from a high-poly model in Substance Painter 2018, giving this product an exceptionally detailed appearance without excessive polygons. This product is designed specifically for game or real-time use. The polycount matches that of modern FPS AAA games. Renders and wireframes were produced in Marmoset Toolbag 3 (the mesh topology's triangulation was caused by Marmoset). || SPECS || Low-Poly Model: Each major object is individually named for ease of use. This modular weapon design allows for seamless animation. Parts such as magazines are prepared to be rigged and animated. File types included: .obj, .max, .fbx, .3ds files. The .obj, .fbx, and .3ds versions were exported from 3DS Max 2017. The Marmoset scene can be downloaded. A project for Unreal Engine 4 is also available with textures. This allows you to easily use it in your game. Additionally, an Unity package is available. || Geometry || Total Polycount (with full magazine): 11,273 Total Verts: 12,306 Total Tris: 24,521 Weapon Empty Magazine: Total Polycount: 9,755; Total Verts: 10,788; Total Tris: 21,509 Bullet: Total Polycount: 253; Total Verts: 253; Total Tris: 502 Model geometry has been unwrapped for optimal use of the UV space. All objects and materials are named appropriately. Tested in Marmoset Toolbag 3 (see renders). No additional plug-ins are necessary to utilize this product. || Textures || Textures compatible with Unity 5 and Unreal Engine 4 can be downloaded. The scope's texture set is separate from the rifle, making it interchangeable. All textures are saved as .targa format: 4k Texture set for Weapon (Basecolor, Ambient Occlusion, Metallic, Roughness, Normal); 1k Texture set for Bullet (Basecolor, Ambient Occlusion, Metallic, Roughness, Normal). By purchasing, you agree to these terms: Each purchase allows the buyer to use content in an unlimited number of projects, as long as they have control over those products. This content can be made available to employees and contractors solely for the purpose of contributing to products under the buyer's control. All content used must be a standalone work (such as game or video) where this product is just a component and not the primary focus. Users are free to modify purchased content, but they cannot redistribute it or sell it to others. These items sold cannot be transferred to anyone else, nor can users sub-license them for redistribution in any form.
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