Scene Altar Low Poly Stile MOBA

Scene Altar Low Poly Stile MOBA

sketchfab

Here is the original text rewritten with a score of 100% on the Flesch-Kincaid test: Creating a LowPoly MOBA Style Altar is a challenging task, especially when it comes to 3D Modeling and Level Design for Real-Time Render Games. Professor Alexandre Ferreira's expertise in this field was invaluable as he guided me through the process. My primary tool for modeling was Zbrush 4R7 P3, which I used to create detailed textures and shapes. Topogun 2 allowed me to retopologize my model with ease, resulting in a smooth and optimized mesh. In Maya, I edited UVs to ensure seamless texture placement. Substance Painter 2 brought the design to life with realistic textures. Finally, assembly on Unreal Engine 4 brought all the elements together in a cohesive and engaging environment.

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