
Scarlet fanart, character of @RiikkaPaints
sketchfab
Another piece for my "3D illustration-ish look" study in video games. I adore Riikka Auvinen's work and decided sculpting one of their characters would be both great study material and a blast to do - and indeed it was! The project's main goal was to transition smoothly into Blender 2.8 and improve my texturing process, setting up shadows, adding procedural textures, and finishing with an extra hand-painted layer. Additionally, I aimed to speed up my workflow. Unfortunately, I couldn't bake the shadows from Eevee as intended - their edge features a subtle gradient that won't be visible here, but I know how to recreate it in UE4, so the study still holds value. This character is by Riikka Auvinen - their work is truly exceptional and a real treasure; if you haven't checked them out yet, trust me when I say you won't regret it: https://www.instagram.com/riikkapaints/
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