
Scarecrow cyborg Low-poly 3D model
cgtrader
A skilled robotic engineer, I bring a cutting-edge cyborg to life. Unity3D Motion Test: https://www.youtube.com/watch?v=xIt1e57HHKU&feature=youtu.be Maya Motion Test: https://www.youtube.com/watch?v=TB4hlx37Fcw&feature=youtu.be Motion Cycles with Root Motion: Walk Forward; Walk Backward; Strafe Left; Strafe Right; Attack 1; Attack 2; Run Cycle; Idle Cycle; Jump Cycle; Object Summary: Separate Torso Mesh (4096x4096 AO, Normal, Diffuse, Metallic, Roughness, Curative, Emission, and Height Maps); 4184 polys, 3070 verts. Separate Chassis Mesh (4096x4096 AO, Normal, Diffuse, Metallic, Roughness, Curative, and Height Maps); 5292 tris, 2656 verts. Separate Armor Meshes (4096x4096 AO, Normal, Diffuse, Metallic, Roughness, Curative, and Height Maps) on same UV; 3752 tris, 1894 verts. Separate Gun Mesh (2048x2048 AO, Normal, Diffuse, Metallic, Roughness, Curative, Emission, and Height Maps); 868 polys, 806 verts. Separate Hammer Mesh (2048x2048 AO, Normal, Diffuse, Metallic, Roughness, Curative, and Height Maps); 738 polys, 601 verts. Textures: Armor: 4096x4096 Torso: 4096x4096 Chassis: 4096x4096 Cannon: 2048x2048 Hammer: 2048x2048 Archive Holds: OBJ with Lowpoly and Highpoly Robot Parts Meshes; FBX with Motion Cycles; TXT with Motion Clips Timing Table; Full Textures Pack in PNG;
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