Scanned Brick Wall Debris - 001 Low-poly  3D model

Scanned Brick Wall Debris - 001 Low-poly 3D model

cgtrader

This photoscanned brick wall debris texture set includes 4096x4096 16-bit TIFF/ PSD formats and 8-bit TARGA textures. The naming convention for the texture maps is as follows: *_Base (Color/Base/Albedo Map), *_NRM (Normal Map - DirectX, invert green channel for OpenGL), *_Rough (Roughness/Microsurface Map), *_Metal (Metallic/Metalness Map), *_AO (Ambient Occlusion Map), and *_ARM (combines AO, Roughness, and Metallic maps into individual channels). This model is designed using MikkT tangent space, so set your rendering software's Tangent Space to MikkT if needed. Most rendering software uses MikkT by default, including UE4, Substance Designer, and Substance Painter.

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