
SCANDINAVIAN CHAIR yellow houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 software and then converted into multiple 3D formats. Its native format is .skp, while a 3ds Max scene can be exported as version 2016, rendered with Vray 3.00, catalogue reference 147360. Dimensions (in centimeters): H: 73 cm x W: 63 cm x P.R.: 66 cm Weight: 8 kilograms With its distinctive yellow color, this armchair is sure to brighten up your living room. Sitting on a set of oblique wooden feet that pay homage to the fifties Scandinavian design style, it makes a unique piece. Decorative details include geometric patterns and graphics that are very much in vogue right now! Our recommendation: combine this armchair with an ottoman or footrest for a truly relaxing area. Why not check out our other chair model in pink - ICEBERG ref 147360? It's available at a price of â¬129.90. You can find textures within the .skp file itself, and here are a few methods to extract them: * If you're using Sketchup (completely free!), just go to File/Export/2d Graphic - drop down option, and select your preferred 2D image file format. * Another method is to import .skp into 3ds Max as follows: go to File -> Export -> 3D Model. Set Export Texture Maps in the options window, and once exported, locate a folder within it containing all the textures. You can use any of the following software with no trouble at all: * Sketchup - free! You simply need to import the .skp file, export as your choice of 2D image under the File/Export/2d Graphic dropdown option. * C4D (trial version is sufficient): Once you have imported your .skp into C4D automatically generates a folder with textures beside the original .skp. Using these steps: 1. Go to file -> Import - > select file skp in location 2. Locate texture and follow guide as per step. Here are other alternatives you might want to use: * Importing .skp files into C4D software also imports the textures too. 3dmax users have different solution, importing a.skf file from the import dialog, you should find texture map inside your model. Using these options allows easy location and management of extracted textures
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