Scan - Tree log 03 3D model

Scan - Tree log 03 3D model

cgtrader

You've successfully scaled the human model to our specifications. The mesh looks solid, it's good to go. Go ahead and use it as you see fit, I'm curious to see what you come up with and hear any feedback you may have. All textures are high-resolution at 8K. Let me know if you need any further assistance or information on: * Albedo * Ambient Occlusion (AO) * Cavity maps * Displacement maps * Normal maps

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