
Satellite dish 3D model
cgtrader
Satellite dish 3D Model. Includes 3 objects, (dish, arm, base) parented for easy rotation or animation, each with its own non-overlapping UV layout map, material and PBR textures set. Production-ready 3D model, featuring PBR materials, textures, and a non-overlapping UV layout map provided in the package. Models use only quads geometry, without poles or triangles/ngons. Easily customizeable: UV-unwrapped geometries enable creation of new textures (or modification of existing ones) using the provided UV layout maps in png with alpha format. Each object, material, or texture has a unique, meaningful name. Created in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, and Unreal compatibility. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, with 11+ promo images provided in this description: Images 1-2-3-4-5-6 are rendered in Cycles (Blender 3D 2.79) Images 7-8 show the wireframe design Images 9-10 are screenshots from the Blender 3D scene, showing UV layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with alpha. Three objects, three PBR materials, UV-unwrapped and mapped textures, with a non-overlapping UV layout map provided in the package. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures made with Substance Painter. Polygonal models, with only quads (no triangles/ngons) and no poles. Total vertices: 29505, quad faces: 28872 (57744 triangles). Real-world dimensions used, with scene scale units in centimeters (metric system, 0.01 scale) in Blender 3D. Uniform scale objects (scale applied in Blender 3D) A zipped folder contains the PBR Textures pack for various rendering engines or game engines! Compatible formats include: Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness); Unity 5 Standard Metallic (albedo + transparency); Unreal Engine 4 (base color + alpha); PBR Spec Gloss workflow; generic Metal Rough workflow. Import the provided fbx/obj file along with your chosen textures set into your 3D modeling software or game engine to create a production-ready asset! Important: The main renderings were created in Blender 3D 2.79 + Cycles, using an HDR Environment Texture Image not included in the package!
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