Satellite dish 2

Satellite dish 2

3docean

Satellite dish 3D Model, the second item in my extensive collection. Consisting of three distinct objects (base, arm, and dish), these components are expertly parented, allowing for seamless rotation and animation. Each object boasts its own non-overlapping UV Layout map, material, and PBR textures set, ensuring a polished and production-ready 3D Model. This model is built on quads-only geometries, devoid of poles or tris/ngons, guaranteeing maximum stability and efficiency. The UV unwrapped geometries allow for effortless modification or creation of new textures using the provided UV Layout maps in PNG format with alpha channels. Each object, material, and texture within the package features a unique and descriptive name, streamlining navigation and editing processes. Created using Blender 3D 2.79 (Cycles materials), this model was then exported to OBJ and FBX formats, while the materials and textures were crafted in Substance Painter, catering to PBR, V-Ray, Unity, and Unreal workflows. A range of promotional images accompany this model, showcasing its versatility. These include renderings in Cycles for Blender 3D 2.79 (11+ images), wireframe views, screenshots from the Blender 3D scene highlighting UV Layouts, and additional UV layouts. Formats included are FBX, OBJ, BLEND scenes (with Cycles materials), and PNG files with Alpha channels. This model comprises three meshes, each paired with three PBR Materials and non-overlapping UV Layout maps. The UV Layout maps and Image Textures boast resolutions of 2048×2048, all crafted using Substance Painter. As a polygonal model, it consists solely of quads (no tris/ngons) and features 31161 vertices, 30528 quad faces, and 61056 triangles. The model is accurately scaled to real-world dimensions, with scene scale units set in centimeters within Blender 3D (metric with 0.01 scale). Uniform scaling has been applied across all objects, ensuring consistency throughout the model. A comprehensive PBR Multi-Engine Textures Pack is included, accessible through a zipped folder containing textures tailored for various rendering and game engines: * Cycles for Blender 3D: base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal * Vray for 3D Studio MAX: diffuse, reflect, reflection glossiness, normal * Unity 5 Standard Metallic: albedo + transparency, metallic + smoothness, normal * Unreal Engine 4: base color + alpha, occlusion + roughness + metallic, normal * Generic PBR Spec Gloss workflow: diffuse + opacity, specular, glossiness, normal, height * Generic PBR Metal Rough workflow: base color + opacity, roughness, metallic, normal, height This versatility allows for seamless integration and editing within your preferred 3D Modeling software or game engine. Note that the main renderings were created using Blender 3D 2.79 with Cycles, utilizing an HDR Environment Texture Image that is not included in this package.

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