Sarcophagus
sketchfab
I crafted this intricate asset as the centerpiece of the Byzantine ruins level's tomb. I meticulously modeled high-poly decorative elements, seamlessly integrating them with the base model to create a cohesive whole. Working within Zbrush, I sculpted the entire piece from scratch, coaxing it into existence through a careful dance of digital chisels and brushes. Next, I transported the asset to Substance Painter, where I applied a rich, nuanced finish by combining two custom materials: a sumptuous marble and a distressed marble texture crafted specifically in Substance Designer.
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