Sandals 2
3docean
Sandals shoes 3D Model, number two in my collection. Two individual objects (left, right), sharing the same non-overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons) make up this model. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as png with alpha). Each Object, Material, or Texture in the package has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles/Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you'll find 11+ promo images in this description: - Numbered 1 through 6 were rendered in Cycles (Blender 3D 2.80) - Numbered 7 and 8 are wireframe images - Numbered 9 and 10 are screenshots from the Blender 3D scene, showing the UV Layout - Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: png with Alpha. Two Objects (meshes), one PBR Material, and a UV-unwrapped layout map make up this model. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 31,458 vertices, 31,528 quad faces (62,056 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too. So, you'll be able to edit the Textures or just import the FBX/OBJ file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/sandals-shoes-2-9fc38f1ee5df4896b17f57f7c2e462fb
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