
Sand Landscape Shader_051
3docean
[ 1 Procedural and Bitmap Based Shader ]\n\n\n 1 Color Map\n1 Diffusion Map\n1 Luminance Map\n1 Bump Map\n1 Displacement Map\n\n\n Seamless 4096*4096 TIF Images and C4D File (R15)\nMap Can Be Used with Terrain Mask Shader Channel\nMap Can Be Layered with Procedural Effects\nMap Can Be Used with Any Software Supporting Displacement Maps\n\n\n Render with Matprev_env.hdr from C4D Materialpreview Folder\n\n\n IBL, GI and AO Render\n\n\n Sand_051 Natural Illumination Map\nSand_051 Artificial Lighting Map
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