
Sand Landscape Shader 048 Texture
cgtrader
Here's the spun content: I'm presenting [ 1 Procedural and Texture-Based Shader ]. This shader relies on a wide array of texture maps including: - 1 Intensity map - 1 Heightmap - 1 Ambient Occlusion Map - 1 Normal Map - 1 Displacement map This shader employs seamless 4096*4096 tif images and also utilizes C4D file formats. It supports Terrain Mask Shader Channel rendering, as well as layering with various procedural effects. Additionally, the displacement map can be integrated into any system that offers support. When utilizing this shader in combination with the 'matprev_env.hdr' image file from the material preview folder of your 3D modeling software, you'll be able to create impressive IBL (Image-Based Lighting), GI (Global Illumination) and AO (Ambient Occlusion) rendered results. These results will vary based on two available render options: Sand_048 NatLum, as well as Sand_048 ArtLum.
With this file you will be able to print Sand Landscape Shader 048 Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Sand Landscape Shader 048 Texture.