Sand Landscape Shader_046
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader utilizes a combination of bitmap and procedural techniques to generate a seamless texture. The following maps are included: * Color map * Diffusion map * Luminance map * Bump map * Displacement map Seamless 4096x4096 TIF images and C4D files (R15) are provided for easy integration into your project. The map can be used in conjunction with the Terrain Mask Shader Channel, layered with procedural effects, or utilized with any software that supports displacement maps. To render this shader, use the matprev_env.hdr file from the C4D Material Preview folder. Advanced rendering options include: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) The two luminance settings provided are: * Sand_046 NatLum * Sand_046 ArtLum
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