
Sand Landscape Shader_043
3docean
1 Procedural and Bitmap-Based Shader System This system integrates 5 distinct map types to create a comprehensive and realistic visual experience. Color Map Diffusion Map Luminance Map Bump Map Displacement Map The maps are provided as seamless 4096*4096 TIFF images, along with a C4D file (R15) for easy integration into the system. These maps can be used in conjunction with the Terrain Mask Shader Channel to create detailed and nuanced environments. Procedural effects can also be layered on top of these maps to add an extra layer of realism and depth. The maps are compatible with any software that supports Displacement Maps, allowing for a wide range of creative possibilities. To render the system effectively, it is recommended to use matprev_env.hdr from the C4D material preview folder. IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering techniques can be employed to create a highly realistic and immersive visual experience.
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