Sand Landscape Shader_036
3docean
[ 1 Bitmap and Procedural Based Shader ] The shader features a comprehensive set of maps to create stunning visual effects. These maps include: * A Color map * A Diffusion map * A Luminance map * A Bump map * A Displacement map All maps are provided in seamless 4096x4096 tif images and c4d file (R15) formats, ensuring a high level of detail and flexibility. The shader can be used with the Terrain Mask Shader Channel, allowing for precise control over terrain textures. It can also be layered with procedural effects to create unique and dynamic environments. Additionally, the shader supports displacement maps, making it compatible with any Soft that supports this feature. To render the shader, use the matprev_env.hdr file from the c4d materialpreview folder. This will allow you to capture high-quality IBL, GI, and AO renderings. The shader is designed to work seamlessly with various lighting conditions, ensuring a realistic and immersive experience. The Sand_036 NatLum and Sand_036 ArtLum settings provide two distinct options for achieving the perfect balance of natural and artistic light.
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