
Sand Landscape Shader_035
3docean
[ 1 Bitmap and Procedural Based Shader ]\n\n\n 1 Color map\n1 Diffusion map\n1 Luminance map\n1 Bump map\n1 Displacement map\n\n\n Seamless 4096*4096 tif images and c4d file (R15) available for use.\nThe map can be seamlessly integrated with Terrain Mask Shader Channel.\nAdditionally, the map can be layered with various procedural effects.\nThe map is compatible with any Soft that supports Displacement Map functionality.\n\n\n To render the shader, use matprev_env.hdr from c4d materialpreview folder.\n\n\n IBL, GI and AO Render capabilities are fully supported.\n\n\n Sand_035 NatLum and Sand_035 ArtLum options available for illumination.
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