
Sand Landscape Shader 035 Texture
cgtrader
1. High-Resolution Bitmap Shader: [ 1 Bitmap and Procedural Based Effect ] Utilize One Color Map One Diffusion Map One Luminance Map One Bump Map One Displacement Map Employ Seamless, 4096*4096 tif images and c4d file (R15) These maps can be used with Terrain Mask Shader Channel. They can also be layered with procedural effects or used with any Soft application that supports Displacement Maps. Render this map with the pre-loaded HDR environment map from C4D's Material Preview folder, matprev_env.hdr. Use IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) to achieve optimal rendering results. Employ Sand_035 NatLum Sand_035 ArtLum
With this file you will be able to print Sand Landscape Shader 035 Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Sand Landscape Shader 035 Texture.