Sand Landscape Shader 033 Texture

Sand Landscape Shader 033 Texture

cgtrader

This collection combines one bitmap and procedural-based shader for comprehensive texture rendering. The pack consists of five essential maps that cover all key aspects: - A color map to create realistic colors. - A diffusion map to define material interactions with light. - A luminance map to specify overall brightness and glow intensity. - A bump map to establish raised surfaces, ensuring tactile depth. - A displacement map to push material volume outward. Each map is seamlessly integrated into a 4096*4096 tif image format. These can be applied within C4D software for effective results, taking advantage of advanced capabilities like Terrain Mask Shader Channels. Map Integration: This pack supports seamless integration with other procedural effects when layered, opening doors to vast creative opportunities. The provided Displacement Map allows you to use this pack with any compatible material supporting Displacement mapping techniques. Rendering Settings: Render the pack with Matprev_env.hdr found in C4D’s Material Preview folder for accurate and stunning visuals. Render Modes: IBL (Image-based lighting) GI (Global illumination) AO (Ambient Occlusion) Two distinct Luminance settings are included, designed to cater to diverse creative needs: Sand_033 NatLum - Optimized for natural environments with accurate representation. - Suitable for scenes where realistic light behavior is desired. Sand_033 ArtLum - Ideal for artistic visual effects and enhancing specific color schemes. - Perfect for designs aiming for unique visual representations beyond natural standards. Each setting within the pack combines to produce comprehensive visuals tailored to enhance your projects.

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