Sand Landscape Shader 032 Texture

Sand Landscape Shader 032 Texture

cgtrader

The 1-bit map and procedural-based shader system consists of multiple map layers that work in unison to create realistic textures. These layers include a color map, a diffusion map, a luminance map, a bump map, and a displacement map. Each of these maps serves as a critical component of the overall texture creation process. Seamless images with resolutions of 4096x4096 pixels are available in TIFF format, allowing for versatile use across various digital platforms. In addition to image files, this system also supports .c4d file compatibility up to version R15. One of the most valuable features of this map is its seamless integration with the Terrain Mask Shader Channel. This enables users to combine this map layer with other procedural effects to create intricate and dynamic textures that would be difficult or impossible to achieve through other means alone. Another major benefit of this system is its adaptability when used with Soft materials that support Displacement Map functionality. This capability allows for even greater flexibility in terms of creating diverse texture variations across a wide range of projects. For rendering purposes, users can integrate the material_preview folder's matprev_env.hdr environment file to enhance realism through detailed light and atmosphere simulations. High-end IBL (Image-Based Lighting), GI (Global Illumination) and AO (Ambient Occlusion) renders are possible using this shader system. Utilizing images like Sand_032 NatLum and Sand_032 ArtLum can elevate project visuals by incorporating realistic sand textures that capture the subtle nuances of light on sandy surfaces.

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