Sand Landscape Shader_032

Sand Landscape Shader_032

3docean

1 Procedural and Bitmap Based Shader System This system requires a total of 5 maps to function properly: * A Color map * A Diffusion map * A Luminance map * A Bump map * A Displacement map The provided seamless images are in TIFF format, with dimensions of 4096 x 4096 pixels. The C4D file is also available in R15 format. This shader system can be used in conjunction with the Terrain Mask Shader Channel. It can also be layered on top of procedural effects for added depth and realism. The Displacement map can be used with any software that supports this feature, allowing for realistic terrain rendering. To render the scene correctly, use the matprev_env.hdr file from the C4D material preview folder. For optimal results, enable IBL, GI, and AO rendering in your chosen software. The provided Lum maps (Sand_032 NatLum and Sand_032 ArtLum) will be used to enhance the overall lighting of the scene.

Download Model from 3docean

With this file you will be able to print Sand Landscape Shader_032 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Sand Landscape Shader_032.