Sand Landscape Shader 031 Texture

Sand Landscape Shader 031 Texture

cgtrader

Highly detailed texture map collection featuring four unique layers to create realistic sandy environments. **Required Texture Layers** To fully utilize this pack, we recommend combining all the following layers: 1. **Color Map**: A seamless 4096 x 4096 TIF image containing vibrant, realistic color information for your terrain. 2. **Diffusion Map**: Controls the diffusion pattern on the terrain's surface to create nuanced texturing. 3. **Luminance Map**: Influences the brightness of each pixel to simulate natural light patterns on your terrain. 4. **Bump Map**: A normal map used to create raised details such as pebbles and ripples. 5. **Displacement Map**: For users familiar with Soft's advanced capabilities, this can be layered over the color map for maximum control. **File Compatibility** Seamless textures come in both TIFF format for artists using other DCC software like Photoshop, Nuke or Marmoset Toolbag. Users of Cinema 4D R15 can open and edit all maps within their 3D environment. This displacement-enabled collection can also be imported directly into various Soft applications as a C4D file. **Render Setup** To properly evaluate the effects of our maps on a model's surface: 1. Extract **matprev_env.hdr**, which you'll find inside your C4D Materials preview folder, onto your rendering workspace. 2. Assign each layer of this pack into separate shaders for best results during test rendering process: 3. Turn up both Global Illumination (GI) and Ambient Occlusion settings. Choose one luminance texture over the other to experiment with light response in the scene: - Natural Luminance Map will give a softer glow like sunsets and nighttime views, where - Artificial Light map adds artificial lighting on a dark day.

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