Sand Landscape Shader_030

Sand Landscape Shader_030

3docean

[1 High-Definition Shader with Advanced Texturing Options] 1. **Color Map**: A detailed, high-resolution image that defines the overall appearance of a surface. 2. **Diffusion Map**: A texture map that controls how light interacts with a surface, creating realistic effects like subsurface scattering. 3. **Luminance Map**: A grayscale image that determines the brightness and contrast of a surface, ideal for simulating natural lighting conditions. 4. **Bump Map**: A texture map that creates a 3D effect by simulating small imperfections on a surface, adding depth and realism to your models. 5. **Displacement Map**: A high-resolution texture map that pushes or pulls the geometry of an object, creating complex shapes and details. **Seamless High-Resolution Images** * Seamless 4096x4096 TIF images for maximum detail and clarity * Compatible with C4D file format (R15) for easy integration into your projects **Advanced Texturing Options** * Can be used in conjunction with Terrain Mask Shader Channel for advanced terrain modeling * Can be layered with procedural effects to create complex, unique textures * Compatible with Soft Displacement Map, allowing for realistic surface interactions **Rendering Settings** * Render with matprev_env.hdr from C4D material preview folder for optimal results * Supports IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering techniques **Available Light Presets** * Sand_030 NatLum: A natural, warm light preset ideal for simulating outdoor scenes * Sand_030 ArtLum: An artistic, cool light preset perfect for creating dramatic, high-contrast effects

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