Sand Landscape Shader_028

Sand Landscape Shader_028

3docean

Bitmap and Procedural Based Shader Color maps provide the primary visual representation of an object's appearance. Diffusion maps control the way light interacts with an object's surface, influencing its reflectivity and absorption properties. Luminance maps govern the brightness and darkness of an object's surface, often used to create subtle shading effects. Bump maps add texture and depth to an object's surface by simulating small imperfections. Displacement maps redefine an object's geometry, creating complex shapes and structures. Seamless 4096*4096 tif images and c4d file (R15) support high-resolution mapping. Maps can be combined with Terrain Mask Shader Channel for enhanced terrain rendering. Procedural effects can be layered on top of the map to create dynamic visual interest. Soft-rendering software supporting Displacement Map can utilize this map. Render with matprev_env.hdr from c4d materialpreview folder for accurate IBL, GI and AO results. Sand_028 NatLum provides a natural illumination effect. Sand_028 ArtLum adds an artistic lighting touch.

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