Sand Landscape Shader_026

Sand Landscape Shader_026

3docean

1 Bitmap and Procedural Based Shader This shader uses a combination of bitmap maps to achieve realistic terrain effects. The following maps are included: 1 Color Map: defines the color and texture of the terrain 1 Diffusion Map: controls the amount of diffusion in the terrain, creating a sense of depth and dimensionality 1 Luminance Map: determines the brightness and darkness of the terrain, adding a touch of realism to the scene 1 Bump Map: creates a 3D effect on the surface of the terrain, giving it a more organic feel 1 Displacement Map: allows for detailed, high-resolution terrain modeling The maps are seamless and can be used with Terrain Mask Shader Channel. They can also be layered with procedural effects to add even more depth and complexity to the scene. This shader is compatible with any Soft that supports Displacement Maps. To render the shader, use matprev_env.hdr from the c4d materialpreview folder. The shader supports IBL, GI, and AO Render, creating a highly realistic and immersive environment. Two luminance maps are included: Sand_026 NatLum and Sand_026 ArtLum.

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