Sand Landscape Shader_025

Sand Landscape Shader_025

3docean

[ 1 Bitmap and Procedural Based Shader ]\n\n\n 1 Color map to define vibrant hues\n1 Diffusion map for subtle texture nuances\n1 Luminance map to enhance ambient lighting effects\n1 Bump map to add depth and dimensionality\n1 Displacement map for precise control over terrain topography\n\n\n Seamless 4096*4096 tif images provide a high-resolution canvas, while c4d file (R15) ensures compatibility with a wide range of software platforms. The versatile map can be used in conjunction with the Terrain Mask Shader Channel to unlock new creative possibilities.\nMap can be layered with procedural effects to achieve a truly unique visual identity.\nThe map can also be seamlessly integrated with any Soft supporting Displacement Map, allowing for limitless design variations.\n\n\n To fully unleash its potential, render with matprev_env.hdr from c4d materialpreview folder.\n\n\n For optimal results, utilize IBL, GI and AO Render settings.

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