
Sand Landscape Shader_024
3docean
1 Procedural Shader and Bitmap Based Model This model includes 5 unique maps: Color map Diffusion map Luminance map Bump map Displacement map The maps are provided in seamless 4096*4096 tif images and c4d file format (R15). They can be used with Terrain Mask Shader Channel, layered with procedural effects, or combined with any software that supports Displacement Maps. To render the model, use matprev_env.hdr from the c4d material preview folder. This shader model includes IBL, GI and AO Render capabilities. It is compatible with Sand_024 NatLum and Sand_024 ArtLum settings.
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