
Sand Landscape Shader 023 Texture
cgtrader
This Text Rewrite: 1 Bitmap and Procedural Based Shader System Requirements: 1 Color map for seamless visuals 1 Diffusion map for depth dimension 1 Luminance map for luminosity output 1 Bump map for texture detail 1 Displacement map for terrain definition Specifications: Seamless 4096*4096 TIFF images available Native .c4d file support (R15) Integrates with Terrain Mask Shader Channel seamlessly Supports layered applications with procedural effects Compatible with any software that supports Displacement Map functionality Optimal Render Settings: Utilize matprev_env.hdr from c4d materialpreview folder Advanced Lighting Effects: IBL, GI and AO rendering capabilities Included are two unique luminance settings: Sand_023 Natural Luminosity Sand_023 Artistic Luminosity
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