Sand Landscape Shader_023

Sand Landscape Shader_023

3docean

Bitmap and Procedural Based Shader: A Multi-Faceted Tool for 3D Artists At the heart of this shader lies a quartet of essential maps: Color, Diffusion, Luminance, and Bump. These maps work in tandem to create a rich, textured look that elevates your 3D models to new heights. Each map serves a distinct purpose: * A color map sets the tone for your model's appearance. * A diffusion map adds subtle depth and dimensionality. * A luminance map controls the brightness and contrast of your model's surface. * A bump map creates the illusion of texture and topography. These maps can be used in conjunction with seamless 4096x4096 TIF images or C4D files, specifically designed for R15 compatibility. The possibilities are endless when combining these maps with procedural effects, allowing you to create intricate patterns and details. This shader is also compatible with any software that supports displacement maps, ensuring seamless integration into your workflow. When rendering, use the matprev_env.hdr file from the C4D material preview folder for optimal results. This will unlock IBL, GI, and AO render capabilities, giving your models a realistic sheen. The included maps - Sand_023 NatLum and Sand_023 ArtLum - offer two distinct approaches to lighting: natural and artistic. These maps can be used individually or layered together to achieve the perfect look for your 3D creations.

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