
Sand Landscape Shader_021
3docean
[ 1 Bitmap and Procedural Based Shader ] The shader is designed to work seamlessly with various map types. These include: * Color maps * Diffusion maps * Luminance maps * Bump maps * Displacement maps Available in both bitmap and procedural formats, the seamless 4096x4096 tif images can be used as a standalone solution or layered with other effects. The shader is fully compatible with C4D files (R15) and supports Terrain Mask Shader Channel. It can also be rendered using matprev_env.hdr from the C4D material preview folder. This shader utilizes advanced rendering techniques, including: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) Two pre-made maps are included: Sand_021 NatLum and Sand_021 ArtLum. These can be used as-is or customized to suit your specific needs.
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