Sand Landscape Shader_020

Sand Landscape Shader_020

3docean

[ 1 Bitmap and Procedural Based Shader ] The shader comes equipped with four essential maps: Color map Diffusion map Luminance map Bump map Displacement map All maps are seamlessly integrated as 4096*4096 tif images and c4d file (R15). They can be utilized in conjunction with the Terrain Mask Shader Channel. The maps can also be layered with procedural effects, providing users with a high degree of customization and flexibility. The shader supports any Soft that is capable of utilizing Displacement Maps. To achieve optimal results, render the shader using matprev_env.hdr from the c4d material preview folder. This allows for IBL, GI, and AO rendering.

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