Sand Landscape Shader_016

Sand Landscape Shader_016

3docean

Here is the rewritten text: 1. A Single Bitmap and Procedural Based Shader Unleashed Key Features: - 1 Color map - 1 Diffusion map - 1 Luminance map - 1 Bump map - 1 Displacement map Seamless, High-Quality Maps: - Seamless 4096*4096 tif images - Seamless c4d file (R15) Customization and Versatility: - Use with Terrain Mask Shader Channel - Layer with procedural effects - Compatible with any Soft supporting Displacement Map Render Settings: - Render with matprev_env.hdr from c4d materialpreview folder - Enable IBL, GI and AO Render for maximum realism Predefined Illumination Options: - Sand_016 NatLum (Natural Lighting) - Sand_016 ArtLum (Artificial Lighting)

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