
Sand Landscape Shader 015 Texture
cgtrader
1 Bitmap and Procedural Based Shader Model Using a combination of one Color map, one Diffusion map, one Luminance map, one Bump map, and one Displacement map. Seamless 4096x4096 TIFF images and Cinema 4D file (R15) are provided for your use. The Color map can be combined with Terrain Mask Shader Channel. Procedural effects can be layered on top of the maps. Any Soft that supports Displacement Maps can utilize this setup. For rendering, use matprev_env.hdr from the Cinema 4D material preview folder. Integrate with IBL, GI, and AO Render settings. Utilize Sand_015 NatLum for natural lighting conditions or opt for Sand_015 ArtLum for artistic illumination options.
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