Sand Landscape Shader_015

Sand Landscape Shader_015

3docean

[ 1 Bitmap and Procedural Based Shader ] The shader consists of four maps: - A color map - A diffusion map - A luminance map - A bump map - A displacement map All images are seamless, with a resolution of 4096*4096 pixels in TIFF format. The shader also includes a C4D file compatible with Cinema 4D R15. The maps can be combined with the Terrain Mask Shader Channel for added flexibility. Additionally, they can be layered on top of procedural effects to achieve unique results. This shader is compatible with any software that supports displacement maps, allowing users to experiment with various materials and textures. To render this shader, users should load the matprev_env.hdr file from the C4D material preview folder. The shader renders well in IBL, GI, and AO environments.

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