
Sand Landscape Shader_014
3docean
1 Procedural and Bitmap-Based Shader Combination This shader combines the best of both worlds: procedural effects and high-resolution bitmap textures. It's a powerful tool for creating stunning visual effects. The shader features: * 1 Color map: A high-quality image that defines the base color of the object * 1 Diffusion map: A texture that controls the way light interacts with the surface, adding depth and realism * 1 Luminance map: A map that determines how much light is emitted by the object * 1 Bump map: A texture that creates the illusion of bumps and imperfections on the surface * 1 Displacement map: A high-resolution image that defines the 3D shape of the object This shader is compatible with: * Seamless 4096x4096 TIFF images for maximum detail * C4D files (R15) for easy integration into your project * Terrain Mask Shader Channel for precise control over terrain rendering * Procedural effects can be layered on top for added complexity * Soft applications supporting Displacement Maps can utilize this shader Render settings: * Use the matprev_env.hdr file from the C4D material preview folder for optimal results * Render with IBL, GI, and AO enabled for realistic lighting effects Two pre-made luminance maps are included: * Sand_014 NatLum: A natural-looking luminance map that simulates real-world sand textures * Sand_014 ArtLum: An artistic luminance map that adds a creative twist to your visuals
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