
Sand Landscape Shader_013
3docean
1 High-Resolution Shader Package This package includes a 1-bit bitmap-based shader and a procedural shader. The shader features: 1 Color Map: Controls the overall color of the surface. 1 Diffusion Map: Affects the way light scatters on the surface. 1 Luminance Map: Determines the brightness of the surface. 1 Bump Map: Creates texture and detail on the surface. 1 Displacement Map: Alters the surface geometry. Delivered in: Seamless 4096x4096 TIFF images Seamless C4D file (R15) The shader can be used with: Terrain Mask Shader Channel Procedural effects Compatible with any software that supports Displacement Maps. Render Settings: Use "matprev_env.hdr" from the C4D Material Preview folder. Rendering Options: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) Lighting Presets: Sand_013 Natural Luminance Sand_013 Artificial Luminance
With this file you will be able to print Sand Landscape Shader_013 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Sand Landscape Shader_013.