
Sand Landscape Shader_009
3docean
[ 1 Bitmap and Procedural Based Shader ] This powerful shader is comprised of multiple essential maps: 1 Color Map: Essential for defining the overall color scheme 1 Diffusion Map: Crucial for controlling texture and detail levels 1 Luminance Map: Vital for determining brightness and contrast 1 Bump Map: Critical for adding surface depth and dimension 1 Displacement Map: Allows for precise control over terrain height The seamless 4096x4096 tif images and c4d file (R15) ensure a high-quality, seamless experience. This map can be used in conjunction with the Terrain Mask Shader Channel to unlock new creative possibilities. It can also be layered with procedural effects, giving you unparalleled flexibility. The map is fully compatible with any software that supports Displacement Maps. To get the best results, render with matprev_env.hdr from the c4d material preview folder. IBL, GI and AO Render capabilities ensure a stunning visual experience. Utilize Sand_009 NatLum for natural lighting effects or Sand_009 ArtLum for more dramatic artistic illumination.
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