
Sand Landscape Shader_008
3docean
1 Procedural Texture Mapping Shader 1. Color mapping 1. Diffusion mapping 1. Luminance mapping 1. Bump mapping 1. Displacement mapping Seamless 4096*4096 tif images and c4d file (R15) Maps can be used with Terrain Mask Shader Channel Maps can be layered with procedural effects Maps can be used with any Software supporting Displacement Map Rendering with matprev_env.hdr from c4d material preview folder IBL, GI and AO Rendering Sand_008 Natural Lighting Sand_008 Artistic Lighting
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