
Sand Landscape Shader_007
3docean
1 Bitmap and Procedural-Based Shader The shader system includes the following maps: Color Map: 1 Diffusion Map: 1 Luminance Map: 1 Bump Map: 1 Displacement Map: 1 Seamless TIF Images and C4D Files (R15) are provided for use with this map. The map can be layered with procedural effects and used with any Soft supporting displacement maps. Rendering Instructions: Render with matprev_env.hdr from the C4D Material Preview folder. Rendering Options: IBL, GI, and AO rendering is supported. Lighting Presets: Sand_007 Natural Lumination Sand_007 Artistic Lumination
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