
Sand Landscape Shader 005 Texture
cgtrader
This Is a Custom Bitmap and Procedural Shader System Utilizing Four Core Components: Color Map Diffusion Map Luminance Map Bump Map Plus Displacement Map High-Resolution, Seamless Tif Images: 4096x4096 Pixel Size Corresponding C4d File: Compatible with R15 These Maps Can Be Seamlessly Integrated into the Terrain Mask Shader Channel Additional Procedural Effects Can Be Layered On Top of the Main Image The Map Is Also Suitable for Use in Any Software That Supports Displacement Mapping Rendering Specifications: Render with Matprev Env.hdr from C4d Materialpreview Folder Optimized IBL, GI and AO Rendering Techniques
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