Sand Landscape Shader_003

Sand Landscape Shader_003

3docean

1 Bitmap and Procedural Based Shader This shader features 5 distinct maps: Color map Diffusion map Luminance map Bump map Displacement map Seamless images in TIFF format, measuring 4096x4096 pixels, are included as well as a C4D file compatible with R15. These maps can be used in conjunction with the Terrain Mask Shader Channel. The maps can also be layered on top of procedural effects for added visual interest. Furthermore, they can be utilized with any software that supports displacement mapping. To render this shader, use matprev_env.hdr from the C4D material preview folder. Rendering options include: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) The two luminance maps provided are: Sand_003 NatLum Sand_003 ArtLum

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