
Sand Landscape Shader_002
3docean
1 Procedural-Based Shader for Realistic Textures Utilizing Advanced Mapping Techniques for Realism Includes 5 Essential Maps: • Color Map: Defines Base Colors and Hue • Diffusion Map: Controls Texture Flow and Spread • Luminance Map: Regulates Light Intensity and Direction • Bump Map: Creates Surface Ripples and Deformations • Displacement Map: Adds Depth and Dimensionality to Textures Compatible with Seamless 4096*4096 TIF Images and C4D Files (R15) Can be Used with Terrain Mask Shader Channel for Enhanced Realism Allows Layering with Procedural Effects for Unparalleled Customization Supports Softwares Capable of Displacement Mapping Render with matprev_env.hdr from C4D Material Preview Folder Includes IBL, GI, and AO Rendering Options Features Two Luminance Maps: • Sand_002 NatLum: Natural Lighting Simulation • Sand_002 ArtLum: Artificial Lighting Effects
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