Sand Landscape Shader_001

Sand Landscape Shader_001

3docean

1 Bitmap and Procedural Based Shader • 1 Color Map • 1 Diffusion Map • 1 Luminance Map • 1 Bump Map • 1 Displacement Map Seamless 4096*4096 tif images and c4d file (R15) The map can be used with Terrain Mask Shader Channel. The map can be layered with procedural effects. The map can be used with any software that supports Displacement Maps. Render the shader with matprev_env.hdr from c4d material preview folder IBL, GI and AO Render Sand_001 Natural Lum Sand_001 Artistic Lum

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