Sand castle 2
3docean
Sand Castle 3D Model, part of my growing collection. Production-ready asset with advanced PBR materials and realistic textures included in the package.\n\n\n Geometries consist only of quads, no tris or ngons in sight, and no poles to deal with.\n\n\n Easily modified: UV unwrapped geometries make it easy to create new textures or modify existing ones using the provided UV layout maps (as high-resolution png with alpha).\n\n\n Each object, material, and texture has a clear and descriptive name for quick identification.\n\n\n Crafted in Blender 3D 2.79 with Cycles materials then exported to OBJ and FBX; textures made in Substance Painter and optimized for PBR, V-Ray, Unity, and Unreal.\n\n\n Promo images showcase the model's versatility: rendered in Cycles (Blender 3D 2.7x), wireframes, UV layouts, and screenshots from the Blender 3D scene are all included.\n Formats cover OBJ, FBX; scenes include BLEND (2.79 with Cycles materials); other formats: png with Alpha.\n\n\n 1 Object (mesh), 1 PBR Material, UV unwrapped with a non-overlapping UV layout map provided in the package; UV-mapped Textures included.\n\n\n UV Layout maps and Image Textures resolutions are high at 2048×2048; PBR Textures created with Substance Painter.\n\n\n Polygonal, QUADS ONLY (no tris/ngons), no poles; 32556 vertices, 32536 quad faces (65072 tris).\n\n\n Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale).\n\n\n Uniformly scaled object (scale applied in Blender 3D).\n\n\n PBR Multi-Engine Textures Pack included: a zipped folder contains the PBR Textures set for various rendering engines and game engines!\n Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic), generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness), and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic).\nso, you can edit the Textures or import the fbx/obj file along with your preferred Textures set in your 3D Modeling software or game engine to create a production-ready asset!\n IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT included in the package.\n\n\n Sketchfab preview: https://sketchfab.com/3d-models/sand-castle-2-46b1164db11d48ff9cd4871db1a28380
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