San Diego 3D model
cgtrader
SCENE INFORMATION The area encompasses an expanse of 50 x 50 kilometers in dimension. This model leverages OSM data as its underlying source. The scene has been meticulously prepared for seamless integration with 3ds Max and V-Ray Next. High-quality images were rendered utilizing V-Ray Next, capturing exceptional detail and nuance. Notably, the asset remains compatible with older V-Ray versions; however, variations in output may be observed due to differing renderer specifications. Previews are actual render-outputs that offer valuable insight into model complexity and visual quality. Conforming strictly to real-world scales, the asset preserves an authentic dimensional integrity within its geometric framework. DISCLAIMER This 3D asset is expressly designed for optimized use with 3ds Max utilizing V-Ray. Every material incorporated is specifically tailored as a V-Ray material, facilitating seamless integration with V-Ray lighting tools and rendering techniques. Lights too are engineered to operate exclusively within the parameters of V-Ray functionality, providing uncompromising results in simulations. GEOMETRY To facilitate easier model manipulation and management, each object's vertical hierarchy is compacted (or "stacked") into a minimized state, reducing complexity while retaining visual accuracy. Each component – whether an edifice, transportation conduit, rail infrastructure or natural water feature – enjoys explicit labeling according to distinct, easily-identifiable categories within a designated layer framework. Not all individual dwellings or structures were preserved during model importation due to operational constraints or OSM data deficiencies, respectively. Visual references regarding covered areas may be inferred by perusing attached preview images. Geometric representations of various landscape elements like vegetation exhibit inherent simplification since precise modeling was foregone in favor of an expedited processing methodology for trees alone; these geometrically-simplified objects contribute a substantial portion of 366480 polygon count to total structure – while 192402 vertices collectively constitute their basic morphology. Treenodes stand isolated, defined only through the means of box-object assignments. A standard V-Ray plane positioned at (0, 0, 0) anchors the constituent components of this intricate construct. It must be underscored that any potential discrepancy arises solely from its presence, as V-Ray planes typically will not be included in file exports. MATERIALS Scene utilization revolves entirely around V-Ray material capabilities. Associated texture mapping files can be accessed within an accompanying archive for supplementary use. However, surface detail representation, through a traditional process known as unwrapping has been left incomplete. LIGHT SETUP Rendering conditions have specifically emphasized V-Ray's solar-based light model coupled with a linear rendering pipeline designed to mimic actual daylight propagation patterns. Format Specifications Native file format compatibility for the aforementioned project entails: * **3ds Max 2017** or subsequent releases in series backward from Max-2020 edition Additionally: FBX and OBJ data may be used interchangeably; exported as applicable by preference
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