San Antonio 3D model

San Antonio 3D model

cgtrader

SCENE INFORMATION The area is spanned over 50 x 50 km This model leverages OpenStreetMap (OSM) data for its groundwork The scene is carefully prepped and set up for seamless integration with 3ds Max and V-Ray Next Vibrant images are rendered using the cutting-edge features of V-Ray Next Though results may fluctuate when using older versions, the asset can still be utilized with previous versions of V-Ray To preserve a clear image quality, the preview images were directly taken from the render outputs The system's default unit of measurement is set to centimeters for precision and accuracy In alignment with real-world scale, every aspect of the asset maintains its natural size Available formats have been prepared (collapsing mesh) Support staff can be reached out to for further assistance when needed DISCLAIMER This particular asset has been tailored and optimized specifically for seamless integration within 3ds Max paired with V-Ray Next Materials utilised are exclusive V-Ray materials Vibrant, visually stunning V-Ray lights light up the scene Keep in mind that some material settings, being V-Ray specific, may struggle to be accurately transferred over to other formats of export Rendering the asset using different software and/or a variety of rendering programs isn't explicitly endorsed or supported by the creator themselves Potential variances and disparities can be anticipated when attempting this course of action with different rendering methods Technical assistance is offered for 3ds Max combined with V-Ray specifically - further inquiries outside of these parameters aren't offered as support options GEOMETRY All parts of the structure have been strategically collapsed in a flat, uniform arrangement Components have designated names, and an established layered organizational system has been used Categories and layers can be easily differentiated by the provided structure (buildings, highways, railroads, water) Inspecting the accompanying preview images offers more comprehensive insight into layer-specific configurations Unfortunately, buildings and houses haven't been completely imported in some areas - constraints from OSM import limitations, alongside data scarcity were among key factors Take note that visual representations for included/covered territories have also been illustrated on the provided preview Important landmarks are missing fine-grained modelling, they solely exist based upon raw import information garnered through OSM A significant fact: The 3D model itself is laid flat; not to mention there's zero presence of any form or level of depth Regarding numerical representations and attributes Vertices: Polycounts = 468240 vertices For each of these displayed 'tree' structures - (also acting as solid shapes based upon object attributes), there exists 245826 represented by said numerical vertex quantity It can also be seen that the given element of structure is not shown but instead displayed flat Trees, once rendered are displayed using this default set format. An important fact that may require notice, in conjunction with V-Ray specifics. All objects are laid upon an already-prepared, flat plane with its coordinates pinpointed as (0, 0, 0) Please also know the prepared V-Ray Plane would not get included when exports become implemented MATERIALS The entire scene runs seamlessly under a V-Ray environment where every map comes bundled separately in a self-contained zip file archive Keep note - this particular structure of object remains uncollapsed Unfoldings are provided with an additional twist using UVW mapping techniques applied with UV Map modifier tools LIGHT SETUP In conjunction and perfect integration, the given scene incorporates the widely utilised and trusted 'sun and sky' feature through V-Ray lighting settings. Utilising a sun setting system, users enjoy access to high-quality visuals - an added luxury For an even more vivid experience linear workflow mode was turned on

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